How about a trite little pros and cons list? The new expansion includes major reworks across the board, as well as two entirely new classes: Dancer and Gunbreaker. Like Draw, it also restores 8% of your maximum MP (800 MP) on use. This ultimate ability just lends 20 percent extra healing potency across the board for 20 seconds. This effectively makes all spells instant casts other than raise (Ascend). You cannot Redraw the card you had when you pressed Redraw, but you can Redraw a card that  you previously had if you’re doing multiple consecutive Redraws. Don’t sleep on it. Astrologian: Increases base action damage and HP restoration by 30%. 2. Essential Dignity is a low-cooldown single target oGCD heal. It will not address the general principles of healing as they apply to all healers. I am leaving it here as a testament to a fallen behemoth, so that future generations of Astrologians can look back into the abyss at the Lovecraftian nightmare with which we wrestled even in the deepest recesses of our minds, in our waking hours and in the inner sanctuaries of our dreams. Macintosh PlayStation 3 PlayStation 4. $2.60. Forged from a passion for video games and anime, Loot Cave Co was born for us to work hard to provide people things they will treasure through our creativity. And in many cases, it ends up being more efficient to simply spend more MP than trying to have less of it in the first place. Instead of trying to spell out an opener, I’ll just explain the principles behind the flowchart so that hopefully you can see the method to the madness. Therefore, the opener attempts as much as possible to avoid having you distribute more than one card in any given double weave (e.g. This means that you should never be forced to hold Sleeve Draw to avoid using it on an empty gauge, which would be wasting its primary benefit of guaranteeing a new Seal. This puts Synastry in a bit of a strange place. Astrologian Leveling Guide Navigation: Page 1: Unlocking, L30 Skills & Rotation, L30 Gear, Class Quest List ... Card management is a whole â€�nother layer placed on top of the already many list of things healers have to worry about – a daunting yet rewarding prospect! Synastry places corresponding buffs on yourself and a target party member, mirroring 40% of the healing done by single target healing spells. Therefore, we generally only use Nocturnal Sect when shields are genuinely necessary. ... Astrologian is a heavensward job introduced in 2014 Fan Fest in Tokyo, featuring a card-swapping astrologic healer who wields a star globe. There’s an important distinction to understand here. FF14 Jobs are all going through some major changes in Shadowbringers. Note that in the scenario above, where no Redraws are required, you could use Divination as early as around 6 seconds, which may be too early for many party comps, which is why it’s delayed here until the next GCD. It’s important to keep in mind, however, that you may only use a maximum of 2 MAs during the opener, because you need 3 seals in order to use Divination at all. On the downside, they can be a bit trickier to play than DPS Jobs. The gap in overall efficiency between Diurnal and Nocturnal Sect is still quite significant, but that shouldn’t put you off of using Nocturnal Sect when the situation calls for it. Syphi. Each card gives a damage buff for 15 seconds. Play + MA) by spacing them out with a GCD between each card. Because you have 5 total cards to play in the opener, assuming you started the pull with one card prepped and Draw back off cooldown, and Divination only requires 3 seals, you will generally be using 2 MAs somewhere in the opener. The biggest effect of that change is in the opener, where Minor Arcana may now be used much more freely without worrying about delaying Divination by inserting extra oGCDs. The caveat is that it’s on a cooldown and it requires preemptive placement. If things drift out of alignment, usually due to your death, I would advise prioritizing using Sleeve Draw to guarantee the third Seal for your next Divination, even if it means you have to hold Sleeve Draw for an extra 30 seconds or so. That includes the healers: still the only role in FF14 with only three options. It’s a solid source of free healing on a low cooldown, so you should usually be using it quite frequently to reduce reliance on GCD heals rather than holding it too long to play around the mitigation. Stats, effect, party ability, how to get, and events For accessibility purposes, here is a text version, excluding most pre-pull actions detailed above. Astrologian also has the Royal Road ability which essentially throws away a card while simultaneously giving the Astrologian a buff. When we only had one charge, you’d have to choose whether to save ED for potential impending emergencies or use it for tank upkeep, but that’s a thing of the past. If you draw a seal you don’t already have, you Play the card on the appropriate target at the earliest opportunity, then watch carefully for what card pops up next and simply try to make a yes/no call on whether you already have that seal. The Astrologian in FF14 is a healer. Use it and abuse it. Idk herFastroCards will give uplander many brainhurts(Trust me this is a pro). Astrologian is a heavensward job introduced in 2014 Fan Fest in Tokyo, featuring a card-swapping astrologic healer who wields a star globe. When you play a card while in combat, the card’s Seal is stored in one of the slots at the top of your job gauge. Whispering Dawn can sit on a cactus for a minute, because Earthly Star is a diva who needs that stage time. In the time I play I've seen several Astrologians who weren't using their cards correctly. Instance servers are significantly more responsive than overworld servers, and you will likely get noticeably different results between the two. Even Swiftcast/Lightspeed + Benefic II is going to be nearly a full second slower due to the animation locks. It can also be used to allow double weaving oGCDs for 15 seconds, as it’s used in the standard opener. Do not. The opposite sect effect that is granted under Neutral Sect is a unique version of the buff, while the effect that is native to the sect you’re in is the normal version of the buff. The only difference is that Aspected Benefic is an instant cast and part of it is a shield, so it can be used to create an additional buffer on top of someone’s max HP. The ability itself can be channeled for a maximum duration of 18 seconds. Redraw allows you to exchange your currently drawn card for one of the other five cards at random. Feel free to contact me directly for things relating to the guide, but as always, The Balance Discord is open for gameplay questions, guidance, and discussion. Aesthetically and thematically, FFXIV’s Astrologian is damn sweet. In these cases, if you Redraw and still don’t get the seal you needed, you may use MA to simply push through and force the next card earlier to get another shot at the right seal, rather than waiting until the next GCD to try to Redraw again. It has up to three charges, and you can Redraw multiple times in a row if need be. You draw cards from a virtual deck, which determine what abilities and buffs you can deploy. Upon the initial activation, Horoscope places a buff on all party members in range. Astrologian is stance based healer, which can an fill in both main- and off-healer roles. The base cast time of Malefic IV is 1.5s, with a standard 2.5s recast time (GCD). Prerequisite: The player must have purchased the Heavensward expansion, and must have completed … Brought to you by Zyrkhan Dar’locke, AKA Literally Who, Zyrk’s Bullshit Guide to the Principles of Healing. This is your new first line of defense for tank upkeep. Each card also has a corresponding Seal, displayed at the top of the card in your gauge. Don’t be that guy who stays in Nocturnal Sect with a Scholar. Numerical efficiency is lovely and all, but the safety and margin for error provided by having access to on-demand shielding in prog cannot be overstated. This cuts out the last vestige of entirely unnecessary oGCD spam from Astrologian’s kit, and really improves the job’s flow. On the otherhand I hope some experienced players may find some useful tips as well. This requires some care, however, and will be expanded upon in the Opener section later in the guide. When you need to focus healing on two targets at once (like shared tank busters), Synastry can be incredible. Divination requires three Seals to activate, and it gives all party members within range a damage buff whose strength corresponds to the Seals consumed to activate Divination. Until then, good luck learning the new reworks, abilities, and intricacies of the Astrologian going forward. It’s fairly common, then, that Synastry could go unused for an entire encounter, because it buffs something that you only use sparingly. Go now, and don’t come back until you’ve at least attempted to read and understand all of your tooltips. In fact, now that Celestial Intersection and Neutral Sect exist, even a Diurnal Astrologian has limited access to powerful shields. Because card buffs only last 15 seconds, we also want to do this on a smaller scale whenever we’re playing regular cards by trying to Play your cards on the right person at the right time. This means that instead of being 6% + 6% = 12% damage buff, it’s actually 1.06 * 1.06 = 12.36% damage buff. Synastry only works with single target healing spells, which means that it only mirrors the healing from Benefic, Benefic II, and the upfront potency of Aspected Benefic (not the HoT or the shield portion). Speaking of cards, the Astrologian gets a taste of the new “charge” mechanic in FF14. Perhaps more so than any of the other FFXIV healing classes before it. Instead you need to play through the entire “A Realm Reborn” campaign and reach the Heavensward expansion content. The only time you would detonate it before it has charged is if you have absolutely no choice in order to prevent deaths, or if the damage would otherwise be wasted due to the enemy becoming untargetable or dying. It’s pretty much never worth channeling other than downtime though, so make sure your group knows to be in range before you use it. Sometimes, it’ll take more than one try to pull the right seal. There are some situations where Synastry may legitimately be the most efficient tool you have for the job. You do not gain a GCD. On the flip side, if you press Essential Dignity simultaneously as a tank buster is going through, even though the animation delay causes the heal to land after the tank buster, Essential Dignity will calculate its heal potency based on the HP the tank had before he took the hit, potentially leaving you with a ~500 potency heal instead of an ~800+ potency heal. Meanwhile, the Astrologian can still assume Diurnal or Nocturnal stances before any fight. The other unique strength of Neutral Sect is that it adds a shield onto your Aspected Benefic if you’re in Diurnal Sect, but it doesn’t increase the MP cost to the Nocturnal Sect cost. Check the About page for information and thank yous! purple masks. Balance, Arrow, and Spear are for melee, and Bole, Ewer, and Spire are for ranged. Follow. This should help players quickly and more easily draw the cards they actually want in a given moment. Astrologian is first and foremost a healing class. Notably, Nocturnal Aspected Benefic and Benefic II are both 700 total potency for 900 MP. View Syphi’s shop. As always, try it out for yourself, and if you’re testing to see if you clip at a certain speed, make sure you test inside an instance. 1. The guide is intended both for people who are relatively new to the job and people who are generally uncertain as to whether they’re on the right track with their understanding of what the job does, what it’s supposed to do, and how it’s supposed to do it. The Minor Arcana skill itself functions essentially as an alternative Play, which converts the card to a Lord or Lady as you place the card on your target. As a general guideline, place it every time it’s available, and then adjust the timings of your placements from there. If there are places you’re not getting any healing value out of a certain usage, see if you can strip away other heals that are being used in that section of the fight. Noticed something great? Most of this is optional and fight-dependent, but it is almost always recommended to prep a card 30 seconds pre-pull so that Draw comes back up, place Earthly Star somewhere pre-pull, and use Aspected Benefic, Celestial Intersection, and your Mind Potion/Tincture starting at -5s to lead into your precast Malefic IV. MA allows us to dump the unwanted seal at this point while preserving the carefully balanced timing of all the cards to follow. When aligned with all three seals, any arcanum may be drawn. Use Horoscope now and an Aspected Helios for this hit, and then pop the upgraded Horoscope heal after the next raid damage in another 20 seconds. 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